PixelPet
People are finding it increasingly difficult to stay off their mobile devices.
Increasing screen time has been linked to declining physical health, psychological health, and sleep patterns; however, people continue to stay connected to their mobile devices even though it is detrimental. This is called "maladaptive consumption in the form of smartphone overusage," and our brain's pleasure system is the main contributor. Our brains crave rewards, and with increased stimulation through our mobile devices, we can easily feed this craving by checking our phones.
A quick overview
Product Design
User Research
App Development
What if we use this stimulation to log off our phones instead of staying logged in?
With this project, I aimed to address this issue by gamifying screen time monitoring. By incentivising users to stay off their phone, I could change this pleasure by staying logged in connection to a pleasure by staying logged off connection. Rewards and gamplay through staying unconnected thus takeover this stimulation our brains crave.


Kayla Windust's Portfolio
kayla.windust@gmail.com
kewdyyy
Kayla Windust
Explore my progress
PixelPet is a productivity app and mobile game wrapped in one! PixelPet helps users stay off their mobile devices by gamifying screen time monitoring. In PixelPet, users evolve pets with evolution points and prizes they earn from lowering their daily screen time. Users can also battle their pets with in-game bosses to win rarer pets and additional evolution points.

Play the demo!
Also watch the commercial or demo reel I created to advertise my app to users!
View the final app